browser game · crypto-fantasy

Hold the floor against the bills.

Deni, Nota, and Kip. Gauges fill in real time, then you choose Attack, Magic, or Item. Play free on the page — no signup, no download. The dodge demo is still here.

Deni, Nota, and Kip versus Press and C-Note. Gauges fill, then the menu pauses time.

Score 0 Time 60s Best 0 Combo - Stacks -
Dodge

↑↓ command · ←→ target · Enter, Space, or Z confirms · Esc or X backs out · click a command or a fighter. Attack hits the bill you pick. Magic spends MP. Item spends one scrip tonic.

Dodge demo rules

While the dodge demo is running: ← → or A/D to move · Space / click to scoop · Esc or P pauses · Enter starts · R restarts after game over · M toggles sound · center = PERFECT · gold ring = STACK ×3 · solid gold = GOLDEN ×5 · wide 100 = −60 · 2> bill splits that way · FAKE sat = −15, let it pass · >> bill shoves you that way, or let it pass · STILL bill hits only if you move · TAX bill costs 1s if you take it · CUT bill locks your lane, then move · TICK sat = +3s if you let it pass close, or catch it for points · BACK bill falls, then climbs — stay out · GAP bill — stand in the hole, shoulders hit · TWIN bill mirrors you — cross while it's high · VEER bill flees your side — pick before it breaks · TRIP bill hangs — step under it, then get out · Q or E dashes 1s that way, bills stay · F hops 1s — bills pass under, landing still hits · ROLL bill sweeps your half — cross before it arrives · LID bill stops overhead — stay down in its lane, a hop into it hits · FACE bill — Z faces left, X faces right, stand in it on the arrow · NOD bill — tap V as it arrives, stand in it while the nod is up · WAGER sat — 1 banks +4s, 2 takes +40, waiting pays +8 · DUE bill — stand in it for +20, a close dodge costs 30 · SKIM bill crosses the floor — hop as it arrives, stepping aside does not clear it · DUCK bill crosses above the floor — G ducks under it, a hop into it hits · BAT bill falls in your lane — B bats it overhead, stepping aside does not clear it · BLINK bill holds at your body — step in only while it ghosts · CAMP bill — stand in it for +3s, then you are stuck · GO bill — stride through it the way it points, standing still or the wrong way hits · HITCH bill grabs and slows you — drag it across before it bites, stepping aside pays nothing · LAP bill falls down the middle — tag both ends, then stand clear; standing in it hits, and one end pays nothing · STAKE bill — T spends 2s, a close dodge pays 40 and does not return the time · SWAP bill — Y trades places with it, then stay out of its new lane; stepping aside without trading pays nothing · YANK bill falls in your lane — H throws it aside, then stay out; stepping aside without yanking pays nothing · TOTE bill — J picks it up in its lane, carry it to an edge, J sets it down; letting it pass pays nothing · PIN bill — K pins it in your lane, then step out before the fuse; staying is a hit, and stepping aside without pinning pays nothing · BID bill — L pledges 2s for +50, N pledges 40 for +3s, then stand in it; stepping aside spends nothing · LEND bill — U lends 3s, a close pass pays 5s back and is not a dodge; standing in it hits, and a pass without lending pays nothing · FOLD bill — I drops the left half, O drops the right, then stand in the gone half; the remaining half hits, and standing outside pays nothing · PAWN bill — S borrows 2s, a close pass keeps them and is not a dodge; a far exit or a hit gives them back, and a pass without borrowing pays nothing · ZIG bill — reverse direction twice while near it and outside it; standing in it hits, and one reversal or standing far pays nothing · PEG bill — 3 pegs your spot while you are near it and outside it, then be on that spot when it passes; standing in it hits, and leaving the spot or never pegging pays nothing · COUNT bill — press 4 only while it shows 2 and you are near it but outside it, then stay out; pressing on 3 locks you out, standing in it hits, and a late or far press pays nothing · THREAD bill — walk into its lane while it is still above you, then be outside when it passes; standing in it hits, and never walking in pays nothing · LURE bill — 5 while near it and outside it, then leave the spot it bites; standing on the bite hits, and never luring pays nothing · BIDE bill — stay in its lane until it reads OUT, then step out; leaving early pays nothing, and standing in it hits · RUSH bill — 6 slams it while you are near and outside it, then stay out; standing in it hits, and never rushing pays nothing · NIP bill — stay out until it reads IN, then step in; stepping in early is a hit, and staying out pays nothing · BECK bill — it names the other half, stand on that half when it passes; the other half pays nothing, standing in it hits · LOFT bill — 7 sends it back up while you are near and outside it, then back farther away before it leaves the top; walking into it hits, and never lofting pays nothing · BRAKE bill — step out of its lane, then stop and stay outside; keeping moving pays nothing, and standing in it hits · WRAP bill — walk into a screen edge and you come out the other side, then stay out of its lane; leaving without the edge pays nothing, and standing in it hits · 60s · Chill = slower and calmer · Storm = faster and denser

What you just played

Fiat Fantasy is a short command battle about hard money vs soft money — Deni, Nota, and Kip against Press and C-Note. Attack hits. Magic spends MP. A scrip tonic spends from a small stock. The dodge demo is still on the page. The newsletter covers the full run when seats open.

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